Pull back. Let go.
The ball never dies, but it slows down. Damage is speed, so every run is a fight to keep it fast.
Plays from YouTube. Open it on YouTube.
Six artifacts. Six maps. Four ways to aim.
- Each artifact changes how you control the ball, not how big your numbers are: the Ball, the Cannonball, the Katana, the Saw, and two different ways to play the Tether.
- Weapons, passives and Aspects. Max the right weapon with the right passive and they evolve into a new, better weapon.
- Fire, ice, kinetic, orbitals, summons and salvo feed into each other, so a passive taken for one reason often improves something you picked for another.
- Endless runs with no finish line, a Timed Run that ends in a boss fight, and a daily run on a seed everybody shares.
- Aim with a quick flick or a full slingshot pull.
- Mouse, controller or touch. Fully offline, in thirteen languages, with online leaderboards when you want them.
Where to play
- Google PlayAndroid Free, in open testing. Get it on Google Play
- SteamWindows PC Early Access. Coming soon
- itch.ioBrowser and Windows Free demo. Play the demo
- App StoreiPhone and iPad Free. Download on the App Store